a decentralized gamer identity protocol
Powered by blockchain, experience
All games all platforms
specific to gamers
games end, your identity doesn’t
Why Gamer Identity?
With the rise of competitive games and eSports, the need for verified gamer identity also grows in demand.
Matching gamers who do not abuse
Absence of team data (inclination / member / achievement)
Absence of applicant data (applicant’s team activity history)
Difficulty in recruiting target gamers
Difficulties in integrating player records
Hassle of applicant verification process
Absence of gamer database for player discovery
Pro gaming team
PlayerOne ID is a permanent gamer ID on the blockchain. All game IDs and achievements of a gamer are connected to the PlayerOne ID.
The core value of PlayerOne lies in connectivity. Trust is imperative to build effective connectivity amongst all parties within the gaming industry. PlayerOne will implement blockchain technology to provide the gaming industry with a trustless system of trust.
Verified data stored on the blockchain is immutable and irreversible. No single point of failure.
Industry neutral. No singular central authority. No conflict of interest.
Trust to Data Contributors
The use of data is at the sole discretion of the private key holder. The compensation for data provision is transparently disclosed.
Based on the PlayerOne protocol, we plan to build a standardized infrastructure where games and related services can operate and flourish cost-efficiently, and where gamers can experience enhanced entertainment and monetize gameplay.
PlayerOne Token (‘PLO’) is a utility token that can be used as a means of payment within the PlayerOne ecosystem. PLO is transferable between individual users and exchangeable at exchanges.
- Profile building
- Tournament participation
- Response to marketing
- Event participation
- PR (personal profile, team profile)
- Premium service fee
- Player transfer fee, coaching fee
- API subscription (Game data, PlayerOne ID)
- Tournament sponsorship
Our Contribution for EOS
SEOUL EOS DEV MEETUP
Since early 2018, our team has been organizing the first EOS Dev Meetup in South Korea. 'SEOUL EOS MEETUP' has become the largest EOS development meetup in Korea with about 600 members. Many teams including Blockone, Everipedia, EOSeoul, EOSYS, EOS Knights gathered at this Meetup.
In November 2017, our team has introduced 'EOS Commander' to EOS developer ecosystem, which was 6 months earlier than the launching of the EOS mainnet.
EOS Commander is the first EOS mobile open source client to help a developer to develop EOS dAPP easily with Java. Developers can use EOS Commander to test their smart contract on mobile & PC. Various projects such as EOS Knights, PocketEOS, EOS-JVM have utilized EOS Commander in their projects.
- API, Authentication, Admin
- ID Verification, Player Data Integration
- Blockchain Smart Contract
- Gamer Search & Gamer Page
- P2P Reputation & Reward system
- PLO Wallet
Service Advanced 1.0
- Team Management System 1.0
- Marketplace (Game Gift Card, Blockchain games, e-Coupon)
- PlayerOne OAuth for Publisher
- PlayerOne Data API
- Payment Gateway API
Service Advanced 2.0
- Team Management System 2.0
- Player Trading System
Service Expansion 1.0
- Game Tutoring System
Service Expansion 2.0
- Community-based e-sports League
- Tournament System, Customized Leader Board
- Game Marketing System
- e-Sports Marketplace (Ticketing, Goods)
- Game Distribution Platform